Best Games With Ambiguous Endings

While this is undoubtedly a dark ending, there’s a strange logic to it that you kind of have to respect. You may have set out to save the people in the vault, but can you really imagine simply living the rest of your life in it after everything you’ve seen and done? Fallout 2 actually pays this ending off in an incredible way, but even taken on its own, it’s an appropriate, devastating, and certainly memorable conclusion to an all-time great game. It is essential that, after having invested so much of your time, the end of a game's story is impactful and has a satisfying emotional weight to it. Expectations for high-quality narratives have increased over the years, but luckily for us, games have come a long way since their 8-bit forefathers, with their silent protagonists and text-based dialogue. Here are some of the best game endings that leave the player wholly satisfied.

That all comes to a halt when players are frozen to death on their way to the summit of a large mountain. Just when all seems lost, the player is revived and ascends the mountain in one of the most impressive, visually astounding moments in gaming. It’s a breathtaking experience that any gamer, whether hardcore or casual, should experience at least once. In the days of the early days of gaming, the idea of any kind of narrative was unthinkable. Technological limitations pretty much prohibited anything more elaborate than a simple text screen before the game.

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The others, including the "Age of Stars" ending and three variations of the "Elden Lord" ending, are more ambiguous in their morality, deliberately up to interpretation by the player. Players can trigger this ending by simply holding both the blue and red abilities, sending an unending purple wave across the ring of people, in the Chapter 14 communication. This guide will help players get the Resignation, Resignation Reprise, War of the Worlds, Family First, and Understanding endings in Somerville. At the end of The Last of Us, the Fireflies make it clear that they need to remove the infected portion of Ellie’s brain to make a cure, which will undoubtedly kill her in the process. Joel, having developed a deep father-daughter bond with Ellie, does not allow this, and goes on a murderous rampage to save her and escape. Both Portal games were near-perfect masterpieces that included innovative and challenging puzzles, and a delightfully hilarious story to accompany their impeccable level design.

home game endings

Instead of solving hundreds of these puzzles, the player can unlock a secret area within the garden, which is the first location the player visits after the introductory tunnel. By clicking on the literal sun and connecting it to the glowing poles around the door, the player can enter a large secret area filled with extra voice recordings and one more grid puzzle. The game ends with an FMV recorded by Blow himself that shows his own worrisome experience in his office.

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He currently works for the sites TheGamer and Looper, where he shares his expertise on videogames and pop culture, respectively. Cameron has written 10 theatrical plays for regional production and educational festivals. He is a musical theatre performer in the great state of Texas, a pretend model, and an ex-gymnast. Starting off strong, Death Trips is an indie “horror” title that lives up to its ominous-sounding name. When the player enters the game, they’re immediately treated to an expository text screen that states that there is a serial killer doing their serial killer thing in a hotel. The player moves through the reception area , into the elevator, and finally gets off on a predetermined floor.

home game endings

To me, Red Dead Redemption’s ending properly begins as you ride home while the song “Compass” plays. After everything you’ve been through, you finally get to see your family again and even participate in a few homestead missions that allow you to reconnect with your wife and son. In a stunning epilogue sequence, you’re allowed to control an older version of John’s son, Jack, who soon tracks down Ross and murders him to get revenge for his father. Manage to defeat The Master and secure the Water Chip, and you’ll finally return home to Vault 13. It’s then that the Vault Overseer will tell you that he’s grateful for everything that you’ve done, but he can’t allow you to return to your life in the vault. He believed he was sending you on a suicide mission, and he isn’t willing to risk the consequences of your existence.

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A boy in a red shirt, running from something unknown, makes his way through scores of masked guards, angry dogs, and parasitic worms. He eventually breaks into an office building and proceeds to the laboratory beneath it. Isaac Clarke's arrival on the USG Ishimura is driven by his need to rescue his partner Nicole Brennan, the Ishimura's Chief Medical Officer, after the planetcracker spaceship went radio silent. Isaac was chosen as an engineer for the small team sent by Earth's government to try and control the situation on the Ishimura. However, it isn't long before the rest of the crew is killed by Necromorphs, leaving Isaac alone.

It’s such a humane and deeply personal way to say goodbye to a truly bizarre adventure. In most of the 2D games you ALWAYS go from left to right, but in HOME you ALWAYS go from right to left. This might be how the character tries to understand why he'd done all those things. He goes from the present to the past, trying to understand what was that trigger that turned him into what he is now.

The underwhelming nature of this ending is deliberate, however, as both sequels explore the downsides of prolonging the Age of Fire. The canon of either continuity of Star Wars is a convoluted, often-contradictory thing, with dozens of creatives attempting to make a coherent narrative from thousands of stories. However, most expanded universe stories, whether in Canon or Legends, know to avoid interfering with the storyline of the movies. Elden Ring has six endings, of which only two – "Blessing of Despair" and "Lord of Frenzied Flame" – are outright bad.

Though these players often still have to experience most of the game, there are some games that allow players to achieve an ending towards the beginning. In titles like Devil May Cry 5,these early endings can be achieved without any exploits. During the title's final ending, players are presented with a choice to undo all of their actions, as if the character never existed.

The frantic Warthog breakout sequence is one of the most memorable end levels in gaming history. Seeing Master Chief escape just in time, the Halo ring shatter, and the flood being thwarted, is all extremely satisfying. We also get to witness the Chief finally take off his helmet for some well-deserved rest. After the prologue mission, which is about 20 minutes into the game, Nero already has to fight the main antagonist Urizen. Although the player is supposed to lose this battle, it's possible to win thes boss fight, especially if it's a New Game+ run.

Link’s Awakening’s ending is brilliant enough on its own, but it’s that pedigree that puts it over the top. We’re trained to expect just about anything from a Zelda game, but we’re certainly not expecting an ending that the reality and morality of our existence. Link’s Awakening is a great Zelda game no matter how you look at it, but the game’s ending put it on another level. By comparison, the idea of Ciri and Geralt traveling the world together as Witchers is exactly the kind of conclusion that feels like the logical pay-off of having made every right decision along the way. This is certainly the game that almost made me break my “one ending” rule. After all, there are about 36 possible endings to the base version of The Witcher 3, with many of the possible variations being based on what happens to some of the characters you meet along the way.

Any game featuring a strong bond between two characters and an emotionally-driven story can be expected to land with some sort of punch, and God of War doesn't disappoint. After defeating Baldur, Kratos and Atreus travel to the highest peak in Jotunheim. There, they spread the ashes of Kratos' wife in a deeply touching finale.

This culminates in a gimmicky boss fight and an ending that was viewed as everything from satisfactory to disappointing. The original BioShock is one of the most groundbreaking first-person shooters ever made. The focus on a scintillating narrative coupled with some great action helped the game stand out quite a bit. L.A. Noire is an amazing detective title that takes place in the riveting open world of 1940s Los Angeles.

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Many see it as a disappointing end to an emotional, introspective journey across the galaxy. We know he is extremely selfish and objectively wrong, but given the chance, it's probably what we would have decided to do to save those that we love. It perfectly reflects the themes of the game, and elevated storytelling for the entire gaming medium. After having done all that the Bureau has asked of him, John realises that he is Edgar Ross’ last target. Ross finds John and tragically guns him down, leaving a widowed mother and a devastated son to pick up the pieces.

home game endings

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