10 Worst Video Game "Good Endings"

He is exceptionally talented at Tony Hawk's Pro Skater and perfectly adequate at just about everything else. As if going through a FromSoftware game once is not hard enough, unlocking the final ending toBloodborne requires going through it at least three times, collecting a piece of an umbilical chord on each playthrough. Only then does the true last boss reveal itself and the final battle commence. Beating this unlocks the ending, which is equally as ambiguous as the other conclusions, true to the developer's reputation. A linear shooter likeMax Payne 2typically would not be expected to have an alternate ending, but Remedy games managed to sneak one in there.

home game endings

Before working at Screen Rant, she worked as the Senior Arts Editor for "The Spectrum" newspaper at the University at Buffalo. Her quest to avenge Joel's murder sees her lose virtually everything. Dina and Jesse are both forced to leave her and her obsessive pursuit of violence. Joel's brother Tommy is left maimed by that same pursuit, yet he admonishes Ellie for not finishing the task. In the end, Ellie tracks Abby down and saves her life, before she attacks her and loses two fingers in their final fight. Ellie finally gives in and abandons her need for revenge, which had become empty and pointless.

10 GLaDOS Is Still Alive In Portal

Main character marries rachael, they move in house and he gets a job at the plant. This causes MC to snap and kill rachael, Norman, and a bunch of other females because MC becomes misogynistic, due to rachael's "cheating" whether real or not. Game is essentially MC backtracking through all the crazy ♥♥♥♥ he did.

This can be seen in the fact that Final Fantasy 7 Remake changes many things about the game, including a confrontation against Sephiroth at the end that some people found to be a bit forced. However, the real kicker was showing that Zack is still alive, which has attracted both the ire and admiration of Final Fantasy 7 fans. Over time, the game received many updates that fleshed out the game's content and addressed many of its criticisms. Players have received these changes positively, especially with the release of the Legendary Edition.

10 Red Dead Redemption

The island's Count and Countess believe that Hugo is a divine child and take him from Amicia by force, smuggling him away to the city of Marseille. Believing Amicia has been killed, Hugo goes off like a bomb, giving himself over to the Macula and unleashing it on Marseille. She can the lives of anyone left before it's too late, but must sacrifice her brother to do so. It takes a while for Red Dead Redemption 2 to reveal why Arthur Morgan was no longer around in the first entry in the series . Once Arthur is diagnosed with tuberculosis, he becomes a man on borrowed time.

home game endings

Without the Broken Steel DLC, either the player character or Sarah Lyons has to die to do this – even though the player has radiation-immune companions who all refuse to do it themselves. For many players, the happy ending of giving clean and free water to the Capital Wasteland is undermined by their character dying to do so when somebody else could have done it easily. At the ending of the base campaign to Neverwinter Nights 2, the player confronts the King of Shadows, and the good ending sees them engage him in combat. Although his defeat is good for the world, it ends with the player character and all of their companions trapped unavoidably in a collapsing fortress. This makes the story feel pointless to many, and utterly fails to achieve any level of poignancy. Shortly after meeting twoother party members named Rutee and Mary, the trio have to fight a difficult battle against the future party member Leon Magnus.

Best Video Game "Good Endings"

However, some still have their justifiable problems with the conclusion to one of the greatest sci-fi trilogies in gaming history. The game's plot about revenge and its inherent meaningless didn't hit as hard with some gamers as it did with others. Some people found it to be a poignant conclusion, while others pointed out the hypocrisy of Ellie's actions leading up to her sparing Abby.

The ending of Portal 2 sees the lovably deranged AI, Wheatley, be thwarted in his lust for power in an exciting sequence where you teleport him to the moon. The Batman Arkham games are some of the best representations of the Dark Knight, and Arkham City is the most impactful of Rocksteady’s trilogy. After retrieving the Marker – the object unearthed by the Ishimura which caused the Necromorph emergence – Isaac discovers that the messages he was receiving from Nicole were hallucinations. Nicole committed suicide at the conclusion of her first message to Isaac, to avoid transforming into a Necromorph. Now truly alone, Isaac escapes the Ishimura only to be attacked by a violent hallucination of Nicole, suggesting that while he may have survived, his mind is no longer intact. Throughout Prince of Persia, the prince narrates the events to an unseen listener who's eventually revealed to be Princess Farah.

It not only brings up the idea that our actions aren’t entirely bound by choice but introduces a multiverse structure where the meaning and value of a few key constants are left for us to decipher. Not everyone loves BioShock Infinite’s many bold choices, but it’s hard to deny the power of its ending. What makes this game’s ending so fascinating is that it allows us to really feel why Batman seems so conflicted about the idea of The Joker simply dying. I’ve heard some say that they hate this game’s ending simply because they thought it was trying to suggest that the majority of the campaign’s events were some kind of dream or hallucination. However, that seems to be a very simplified read of what actually happens.

home game endings

However, during a battle with Batman, Joker accidentally destroys the antidote he was seeking. Batman tells Joker he would have allowed him to use the antidote, but it’s too late for all of that. The Joker dies, and Batman carries him out into Arkham City before disappearing into the night. It’s the only ending that isn’t directly triggered by scenes of additional violence. On the one hand, it means that both Walker and the player are allowed to “escape” after having done so many terrible things.

Throughout most of SOMA, you’re encouraged to believe that you are somehow special. You win an earlier coin toss, and you’re certain that your consciousness will always be the one that “lives” on. As the player character begins to curse and scream over their misunderstanding, we understand his pain. Perhaps he did the right thing, but he won’t be able to directly enjoy the benefits of his decision. Instead, he’s been left alone in an absolute hellscape with the knowledge that his “existence” is both painfully real and also somewhat irrelevant.

home game endings

For me, though, this ending has never stopped feeling like a punch to the gut. It’s a big part of the reason why The Last of Us is one of gaming’s few generally agreed-upon narrative masterpieces. While Red Dead Redemption 2’s ending is also pretty great, there’s just something about the way this ending manages to feel so complete and satisfying while still being a real heartbreaker that just can’t be topped. While some details of SOMA’s ending start to fall apart just a bit if you dive into them too deeply, the whole thing absolutely works on a visceral level. It’s a terrifying and intelligent way to end a terrifying and intelligent game. It’s the kind of ending you’ll never forget, and it’s the kind of ending that is worthy of being endlessly debated, dissected, and discussed.

10 Arthur Morgan Redeems Himself With High Honor

Developed by Jonathan Blow, who also created the historic time travel indie gameBraid, The Witnessis a 2016 puzzle adventure game that has the player explore a large island. Similar toMyst,the player progresses through the world by solving puzzles, which primarily consist of interacting with various grid-like panels that each have their own unique rules. Released in 2018,We Happy Fewis a survival horror action-adventure game that takes place in a retro-futuristic version of the 1960s within the small British town of Wellington Wells. To forget an event initially only known as the "Very Bad Thing," the citizens began taking a hallucinogenic drug called "Joy." With the recent Summer Games Done Quick raising over three million dollars for Doctors Without Borders , it's obvious that speedrunning has become an integral part of the gaming community.

Abby, who begins the game as the villain after brutally murdering Joel, has a relatively happy ending. She witnesses all of her friends' murders, but she and Lev escape almost unscathed and seem to find hope for safety in rumors of a community of survivors on the West coast of the US. A game's ending is often one of the most debated topics surrounding its story. After a player invests anywhere from 10 to 40 hours into a campaign, the way the plot resolves itself is a crucial part of that experience. The greater the time investment, the more crucial the conclusion becomes. Those who played the first Portal were understandably skeptical when they came across GLaDOS in the second game, the computer in charge of the Aperture Laboratories facility.

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